OpenGL Documentation Updates Now Available
Wow, Apple is really at it this week. First Xcode, now OpenGL documentation gets a face list. According to a posting on the mac-opengl list, this update represents the largest OpenGL documentation update ever for OS X! It looks like their are several new documents covering the range of OpenGL programming topics for OS X. Including:
OpenGL Programming Guide for Mac OS X (HTML and PDF)
AGL Framework Reference (HTML and PDF)
CGL Framework Reference (HTML and PDF)
According to the email item:
The OpenGL Programming Guide for Mac OS X covers subjects like:
Renderers, Pixel Formats and their recommended attributes
Sharing Contexts
Framebuffer Objects and other offscreen techniques
Full screen rendering with Cocoa, AGL and CGL.
Improving Performance, optimal data formats and types
Vertex Buffer Objects, VARs and Fences
Textures with client storage and texture rectangles
Double buffering vertex and texture data
Multithreading and OpenGL
Quartz Display Services
Scene Antialiasing
Apple Extensions and more.
This guide is aimed to answer questions we have seen on this list, and to help you achieve the best performance using the latest techniques.
The Programming Guide will serve as the base for the WWDC OpenGL sessions; so if you are coming, it is on your best interest to take a look at it.
The email, continues, "We intend to make your OpenGL developing experience on Mac OS X the best you ever had on any platform, so your feedback is very important to us."
For those of you wanting to get going with OpenGL programming on OS X this might be a good time to check it out! Have Fun.



